tired of toothy mimics. i want a mimic to just fucking deck me
an absolute U N I T
1st Edition has you covered.
Pulling-aggro’s art is excellent but yes this treasure chest with a fist is in fact the first illustration of a D&D mimic and therefore actually the first illustration of ANY mimic.
Ive never played dnd before but if I ever get to be a dm I’m going to present it as a serious game the first 2 or 3 sessions no funny sounding names no nothing its all high fantasy and serious before completely shattering it in the worst way possible
explain
Sure, imagine Your party stuck in a cave fighting wild catlike creatures or something alike.
The creatures have blocked the way out And the only other way out seems to be a steady but shallow stream of water going deep inside the cave. You are losing the Fight but then you look up at The entrance And you see a silhouette of a man in expensive looking clothing looking down on you. You plead for help but he doesnt respond, instead he starts charging a spell Which makes the water coming from outside cover the caves Floor. The spell Weaves Around Your party but is starting to tug at the creatures. When you look up at the man you can see his face because of the glow coming from his hands, he looks middle aged, human with dark skin and short grey hair. His unexpressive eyes suddenly turn bright red as he says in a calm yet powerfull voice:
“Perish.”
All the animals in the cave get swooped away by the water, letting out one final cry as they get carried into the abyss. he slowly walks to Your weakened party. He stops right in front of you.
“Hail And Well met, my name is Barack, descendent of the house of White.”
Found the creature- it’s called an Oblex and it appears in Mordenkainen’s Tome of Foes along with art of the kid’s player character! They’re apparently the result of Mindflayer experimentation on Oozes and they’re sick as fuck, you can read about them in <a href=“https://www.google.com/amp/comicbook.com/gaming/amp/2018/05/23/dungeons-and-dragons-make-a-wish-mordenkainens-tome-of-foes/”>this article! (X)</a>
Our final trial before getting to see the boss is two doors. Between them, on a toadstool, is a medium-sized toad. He tells us, “One door leads to hope, and one door leads to death.” We confer for about two seconds before silently deciding we’ve had it up to here with this testing shit and Godking picks up the toad, carries him over to the right-hand door, and instead of leaving it there when the toad starts panicking, hurls him through, where the creature dies horribly. We take the left-hand door. The DM has informed us that this was his favorite solution to the two-doors problem.
Hi, I am still trying to think of more things for my worldbuilding post, but I’m still trying to come up with ideas! So I thought I might as well share some of the stupid magic items that I’ve made over the past, like, year and a half of DM’ing. Some of them are still useful but some are just garbage, only there for comic relief.
1) Circlet of Paranoia Magic Item The wearer does not take damage from Sneak Attacks, and cannot be Surprised. However, they also do not benefit from short or long rests because they cannot sleep.
2) Diary of Automatic Recording Wondrous Item Records every day’s events by itself, writing onto its own pages. However, the book writes from its own perspective, not the party’s.
3) Pet Rock Wondrous Item A rock with the appearance of a rock with a face poorly etched onto one side with charcoal. When the command word is spoken, the rock transforms into a random beast of the DM’s Discretion that will protect the user for the next 24 hours. When the 24 hours ends, the Rock vanishes.
4) Box O’ Bees Summons 1d4+1 Swarms of Wasps when used as an action. They don’t particularly fight anyone, they’re just wasps.
5) Hat of Conjure Explosive Animal Wondrous Item Once per day, as an action, a player can pull out a small, red, mirage-like rabbit. It has 1HP and an AC of 10. Once the creature hits 0HP, anything within a 5ft radius takes 5d4 fire damage as the rabbit explodes.
6) Knuckles of Chuckles Magic Weapon A weapon that deals no damage. Whenever you hit a creature with it, they have to succeed on a DC10 Wisdom Saving Throw or begin laughing for the next 2 turns.