nuka-rockit:

how the writers wanted benny to come across: your mysterious killer. master schemer you have to track across the mojave in order to solve his machinations,. leader of one of the most powerful groups on the new vegas strip who will do anything to make his plans work out. seemingly always two steps ahead of his adversaries

how benny actually is in game: somehow manages to fuck up a point blank headshot. twice. everyone you meet trashes his hideous jacket. can’t keep any allies because he is a compulsive backstabber. potato face. says phrases like “give those charlies a shake for the ben-man”. writes you the least romantic one night stand note ever conceived. gets caught by the legion because he refused to walk around without hair pomade

biggaybunny:

In Fallout 4, a common problem when traveling with companions is encountering radstags. Radstags (essentially, fallout-ified deer) are marked as “hostile” to the player, but in most cases only attempt to flee from the player instead of fight. Unfortunately, because they are technically an “enemy”, companions tend to aggro on them and chase them to the ends of the earth, getting themselves (and you) in to all sorts of trouble in the process.

In Fallout New Vegas, there exist bighorners, a ram-like creature. They are also marked as hostile by the game. They have a slightly different behavior; they will attack the player, but only if the player gets very close to them (or attacks them of course), and they even have a warning behavior before they attack. Despite them being marked as an enemy even from far away, companions will not attack bighorners until one way or the other the player themself is engaged with the creature.

What I’m getting at is that Bethesda managed to make their AI significantly stupider with their next-gen title. They un-solved a solved problem. Where the hell did Fallout 4′s dev time go to.